Showing posts with label smartphones. Show all posts
Showing posts with label smartphones. Show all posts

Wednesday, August 17, 2011

Nokia Astound (C7) smartphone

 Coming Soon Nokia  Astound (C7) smartphone 

We are here at Nokia's press event at CTIA 2011 in Orlando where Nokia just announced the Nokia  Astound, a Symbian 3 smartphone for T-Mobile USA. The Nokia  Astound is a re-branded version of the C7, which we found out earlier today would be arriving for T-Mobile.
Nokia  Astound has the same specifications of the C7, which means a 3.5-inch AMOLED touchscreen display with 640x360 pixels of resolution and an 8-megapixel camera with a dual-LED flash and HD video-recording capabilities at 720p (1280x720 pixels) resolution. An FM radio and FM transmitter, 802.11b/g/n WiFi support, Bluetooth 3.0, and a 3.5mm headphone jack also come standard.
Nokia  Astound is equipped with 8GB of storage built-in and supports up to 32GB microSD cards, for a total of 40GB of possible storage. The phone measures 117.3mm x 56.8mm x 10.5mm (4.6in x 2.2in x .41in) and weighs 130g (4.5oz). The Astound's battery should provide up to 5 hours of talk time.
Nokia has also added some new features to the Astound. There is a much-needed portrait QWERTY keyboard, a Swype keyboard option, a new browser, and a split-screen for text input. Users will benefit from free turn-by-turn GPS navigation services provided by Ovi Maps. Maps for the U.S., Canada, Mexico, and the Caribbean come pre-loaded.
Nokia  Astound Specifications:

OS Symbian^3.1
Band GSM 850/900/1800/1900MHz, HSPA 850/900/1700/2100MHz
Data GPRS/EDGE/HSPA
Size 117.3mm x 56.8mm x 10.5mm (4.6in x 2.2in x 0.4in)
Weight 130g (4.6oz)
Battery 1200mAh
Battery Life 27d standby time
5h talk time
Main Display 3.5-inch, 360 x 640 pixel capacitive touchscreen
Camera 8 megapixel with dual-LED flash
Video 720p HD | 1280x720 pixel recording & playback
Messaging MMS/SMS
Email Mobile email
Bluetooth 3.0
Memory 8GB mass storage memory, microSD memory card slot up to 32GB

Nokia C6-01Symbian 3 Smartphone


Nokia announced the Nokia C6-01, a new version of its C6 smartphone. The latest version offers the Symbian 3 operating system and drops the QWERTY keyboard found on the original C6 for a 3.2-inch AMOLED capacitive touchscreen display with a 640 x 360 pixel resolution.
The Nokia C6-01 offers live feeds from social networks, an 8 megapixel camera with autofocus and dual-led flash, and a secondary camera for video calling. The phone also features an FM radio, 802.11b/g/n WiFi connectivity, Bluetooth 3.0, aGPS, USB-on-the-go, and a 3.5mm headphone jack. It's worth noting that the phone's camera is capable of recording 720p HD video that can be stored on microSD cards as large as 32GB.
The Nokia C6-01 measures 103.8mm x 52.5mm x 13.9mm (4in x 2in x .54in) and weighs 131g (4.62). It's expected to launch during the fourth quarter, but pricing for the device wasn't announced.
Specifications of Nokia C6-01:
Band GSM 850/900/1800/1900MHz
UMTS 850/900/1700/1900/2100MHz or 900/1700/1900/2100
Data GPRS/EDGE/WCDMA/HSDPA
Size 103.8mm x 52.5mm x 13.9mm (4in x 2in x .54in)
Weight 131g (4.62)
Battery 1,050mAh
Battery Life Up to 11.5 hours talk time (GSM)
Up to 15.5 days (GSM)
Main Display 3.2-inch 640 x 360 pixel resolution
Camera 8 megapixel
Video 720p HD Record/Playback
Messaging SMS/MMS/IM
Email IMAP4/POP3
Bluetooth v3.0
Memory 340MB internal memory, microSD card slot
Availability Manufacturer estimates fourth quarter 2010
Other 3.5mm audio jack, Music player, aGPS, Nokia Maps, Ovi Store



Friday, April 15, 2011

Nokia E6 Walkthrough |


Walkthrough video of the latest E series smartphone from Nokia. The Nokia E6-00 is a Symbian Anna device, optimized for business use with QWERTY keypad and a VGA resolution capacitive touch display. The device features integrated mobile office and messaging applications, 8 Mpix Full Focus camera with dual-LED flash, A-GPS with Ovi Maps and Social networking integration. Additionally, for the software developers, the device includes Qt 4.7.3, Java MIDP 2.1, Bluetooth 3.0 and Flash Lite 4.0.
                            


Wednesday, April 13, 2011

Samsung Galaxy S II will launch in the next two weeks| followed by global domination


Apparently, many people have been asking Samsung about the Galaxy S II. Today, the electronics giant got back to its fans through its Facebook page with a somewhat accurate launch date.
In other words, you can expect the Galaxy S II to officially launch in the next two weeks. Once the phone it’s launched, Samsung will begin the roll-out to different markets. We can probably expect the Galaxy S II to be available for every single carrier, like its popular predecessor is. Here’s a list of the Galaxy S II’s specifications to refresh your memory:
  • 4.3″ Super AMOLED Plus, 480 x 800 pixels screen
  • Android 2.3 Gingerbread
  • Dual-core XMM6260 CPU running at 1.2 GHz
  • 1024 MB RAM, 16GB/32GB ROM
  • 8MP camera with Auto-focus and LED Flash + 2MP Front-camera
  • 1650 mAh battery
  • Built-in gyroscope
Looking at the specs on this phone, I have no doubt this phone will turn into another huge success for Samsung. Kudos, Sammy.
[VIA]


Nokia Nuron Review

Nokia 5230 Nuron is a version of Nokia 5230. A candybar phone boasting a 3.2-inch widescreen touch display with full-screen QWERTY keyboard and handwriting recognition. Other features include a 3.5mm headphone jack, microSDHC card support up to 16GB, A-GPS, a 2 megapixel camera and Bluetooth.


Nokia 5230 Nuron, and now T-Mobile USA 



T-Mobile Nokia Nuron cell phone photos

Phone Arena reviews the Nokia Nuron. It is a version of Nokia 5230


                      

Monday, April 11, 2011

Mobile phone users 'overpaying by £200' per year

Three-quarters of mobile phone subscribers are wasting an average of nearly £200 a year because they are on the wrong contract, research suggests.
Some customers are paying for four times as many minutes as they use, according to Billmonitor

People over-estimating how many minutes they would spend on the phone was the main reason, with most using just a quarter of their monthly allowance.
Researchers concluded that the UK's mobile phone users were wasting nearly £5bn a year on misjudged contracts.
Mathematical group Billmonitor analysed more than 28,000 bills for the study.The Oxford-based business looked at data of customers of all the main networks, except 3.

'Bill shock'
Its research suggested that mobile phone users were sending an average of 300 texts a month. It also found customers had doubled their use of data in a year, as they surfed the web on smartphones.
The average person spent £439 a year on their mobile phone.
Billmonitor said people were going on higher price plans than they needed to avoid being penalised for exceeding their free minutes. The fear of "bill shock" was so great that customers typically bought four times more talk time than they used. Three-quarters of customers never exceeded their monthly allowance of free minutes because, in many cases, they were on unnecessarily large contracts.
'Not rational'
"Everything is expensive when you go over your allowance," said Dr Stelios Koundouros, one of the company's founders.
"However, the over-compensation of a four times bigger contract that at least half of those on the wrong contract are getting, that's not a rational response."
As well as those customers opting for excessively large talkplans, the researchers found that many others were signing up to deals that were too small then being hit with punitive charges. The study found that a third of customers on the wrong tariff fell into this category. Often, said Dr Koundouros, the reason behind that choice was psychological - by selecting a lower plan, users were able to convince themselves that they could run their phone more cheaply even if their final bill did not reflect that. Taken together, Billmonitor calculated that the two groups - those who underestimated their usage and those who overestimated it - were wasting £4.9bn per year.
That works out at £194.71 each for such customers.
Smartphone popularity
The report also identified new trends that could end up costing mobile users more money. It said the growing popularity of smartphones meant more customers were now adding on data plans. The average usage was 133MB per month, with around 5% of users exceeding 500MB. However, the report warned that the many different levels of data tariffs on mobile networks could lead to confusion among users. "Data is tricky because you don't know what data translates to looking at a web page or downloading a movie. It could be a factor of 100 times between one case and the other," said Dr Koundouros. "Data allowances are now being tiered by operators. Given the mistakes we have seen people make on their minutes, we expect to see them make far more mistakes on their data use." Billmonitor was created and is run by a group of Oxford University mathematicians. The team has developed models for analysing complicated systems where a large number of variables need to be considered. It has calculated that, in the UK, there are a total of 8,134,979 different contract permutations on offer to mobile phone customers. Billmonitor's comparison system, which is the only one to be approved by telecoms watchdog Ofcom, compares users' real-life bills to the available deals.


[VIA]

Sunday, April 10, 2011

Android's problem isn't fragmentation, it's contamination


This thought was first given voice by Myriam Joire on last night's Mobile Podcast, and the simple, lethal accuracy of it has haunted me ever since. All the hubbub and unrest about whether Google is trying tolock Android down or not has failed to address whether Google should be trying to control the OS, and if so, what the (valid) reasons for that may be. Herein, I present only one, but it's arguably big enough to make all the dissidence about open source idealism and promises unkept fade into insignificance.

Let's start off by setting out what the goal behind Android is. It'd be impossible to identify the flaw with Google's strategy if we aren't clear on what it's strategizing toward. From its very inception, Android has been about expanding the reach of Google search. Never mind all the geeky professions of wanting to build a great mobile operating system and one which Googlites themselves would want and be proud to use -- there's no reason to doubt the veracity of those proclamations, but they're symptomatic, a sort of nice side benefit, of the overarching business decision. Google makes its money by selling ads. It sells those ads by serving them up in front of its vast audience, which in turn comes to it primarily through the use of Google search. When faced with the rampant ascendancy of mobile internet use -- and Google deserves credit for identifying the oncoming smartphone craze in good time and reacting to it -- the company knew it simply had to maneuver its products into the mobile realm or face a slow, ignominious path to irrelevancy. Ergo, what Google was really and truly striving for with Android was ubiquity. Instead of having to dance to the merry tune of carriers -- as Microsoft is now having to do with Verizon in order to get it to bundle Bing on some Android devices -- or appease manufacturers' many whims, Google opted to build its own OS, with that specific aim of expanding availability as rapidly and as broadly as was possible.

To say that the goal has been accomplished would be an understatement. Android has stormed every Symbian castle, ransacked every webOS village, threatened the mighty tower of Mordor iOS, and thoroughly resisted the upstart challenge of Windows Phone 7. The reasons for its success and universal acceptance have been twofold. Google has invested plentiful resources into expeditiously building up its Linux derivative for the mobile space, on the one hand, and has decided to make the fruit of that labor available to phone manufacturers without hindrance or demand -- to use as they pleased, for it was open and flexible, and while it wasn't initially beautiful to look at, it was a sturdy platform from which to build.

Many have characterized the resulting melange of multivariate Android skins and devices as generating fragmentation within the OS' ecosystem. That may be true, but is not in itself problematic. If there were no qualitative difference between Android on an HTC device and Android on a Sony Ericsson phone, the end user wouldn't care. He'd call that choice.

Where the trouble arises is in the fact that not all Androids are born equal. The quality of user experience on Android fluctuates wildly from device to device, sometimes even within a single phone manufacturer's product portfolio, resulting in a frustratingly inconsistent landscape for the willing consumer. The Sony Ericsson Xperia X10 is a loud and proud Android phone, but it features an older version of the OS, has had a checkered history with updates, and generally leaves users sore they ever picked it up. At the same time, Samsung's 10 million unit-selling Galaxy S is too an Android phone, one that Google can rightly be proud of. The most irksome example, however, is LG's Optimus 2X -- it has Froyo on board both in its European 2X garb and in its US-bound G2x variety, but the former crashes the browser any time you look at it, while the latter, eschewing LG's customizations and running the stock Android 2.2, is one of the slickest and smoothest devices we've handled yet.

The point is not that carrier or manufacturer customizations should be abandoned entirely (we know how much those guys hate standardization), it's that some of them are so poor that they actually detract from the Android experience. Going forward, it's entirely in Google's best interest to nix the pernicious effects of these contaminant devices and software builds. The average smartphone buyer is, ironically enough, quickly becoming a less savvy and geeky individual and he (or she) is not going to tolerate an inconsistent delivery on the promise contained in the word "Android."

It may seem odd for us to pick faults with an operating system in the midst of a world-conquering tour, but then you only need to look at Symbian's fate to know that fortunes change quickly in the breathlessly developing smartphone realm. All Google really needs to do to patch the cracks and steady its ship is to live up to those rumors of Andy Rubin ruling from above. Dump the X10s and 2Xs from the portfolio of real Android devices -- and Google can do that by denying them access to its non-open source products like Gmail, Maps, and the all-important Android Market -- and give us some respite from having to worry if the next Android will be a rampant robot or a dithering dud. Custom skins can still live on, but it's high time Google lived up to its responsibility of ensuring they're up to scratch before associating its mobile brand with their final product. Such a move may dent the company's valuable reputation as a do-gooder, but if it helps the even more valuable Android OS keep its course toward world domination, surely it'd qualify to be called a good thing in and of itself?