Showing posts with label Jonathan Ive. Show all posts
Showing posts with label Jonathan Ive. Show all posts

Thursday, July 23, 2009

Listening to Mr iPhone


By any measure, he is among the most important figures in technology of the last decade, a major influence on the way we use and interact with computers and mobile phones, a British designer who ranks with the Conrans and the Dysons. But have you ever heard Jonathan Ive, the Apple designer behind the iMac, the iPod and the iPhone, talk about his work?

Jonathan IveI hadn't - so when a friend invited me to hear him speak at the Royal College of Art's Innovation Night I leaped at the chance.

Now one of the reasons you don't hear much from the Apple designer is that he is, by his own admission, a hesitant and unpolished speaker. He told the audience at the Royal College that he's learned that preparing presentations takes him away from perfecting a product, so he'd rather let others do the talking.

But the format last night was a fireside chat between Ive and the Rector of the Royal College Sir Christopher Frayling in front of an audience of students and what seemed like the whole of the London design community.

Amongst his own people, the designer seemed more comfortable than faced with intrusive probing from some impertinent hack - though I did manage to get one question in about what he'd have liked to change about the first version of the iPhone(no clear answer, I'm afraid, though he said designers were never satisfied with their work).

And what emerged were some fascinating insights into the culture of Apple and the craft of industrial design. Ive was insistent that the key to Apple's success was that it was not driven by money - a claim that may raise eyebrows amongst shareholders and customers - but by a complete focus on delivering just a few desirable and useful products.

"For a large mulit-billion dollar company we don't actually make many different products," he explained. "We're so focused, we're very clear about our goals."

He said that Steve Jobs had always made it very clear that this focus on products was the only reason for Apple to exist - and contrasted the culture with that of other companies who talk about having similar aims: "If you have to spend time institutionalising that, talking about it, you end up chasing your tail."

So how did the company decide what customers wanted - surely by using focus groups? "We don't do focus groups," he said firmly, explaining that they resulted in bland products designed not to offend anyone.

Christopher Frayling reminded us at that point of Henry Ford's line about what his customers would have demanded if asked - "a faster horse" - and it's surely true that the point of innovative companies is to come up with products that customers don't yet know they need.

But it was the physicality of design work that Jonathan Ive was keen to stress - from the Apple design workshop full of machines, throwing off a lot of noise and dust, to visits to Japanese aluminium craftsmen to learn how that material could be crafted into a laptop casing. Yes, of course he and his team use all the latest computer-aided design tools - but he also likes to knock out a physical prototype and feel the weight of it in his hand.

He told a story about how, as a boy, he'd taken apart an old-fashioned alarm clock, and inside the spare outer casing found a mass of workings, "an entire watch factory".

Extraordinary complexity wrapped in a simple, functional, touchable, beautiful case - that seems to be the Apple design ethic.

So an inspiring 45 minutes in the company of a design genius - a few fragments of which I filmed using one of Mr Ive's own products. But at the end, Apple's PR team came up to stress that this was a private event and would I please keep the pictures to myself.

Another example of the somewhat paranoid culture of a company which always wants to be in complete control of its message. But maybe that's another reason for its success...

Source: BBC

Tuesday, July 21, 2009

Twitter with Jonathan Ive

Apple’s chief designer Jonathan Ive “draws terribly” and is a “lousy presenter” by his own account, but he is pretty good at designing Apple’s next big thing. He received an honorary doctorate from London’s Royal College of Arts today and in a talk shared a few secrets on how Apple’s elaborate design process works.




geek.com

Monday, July 20, 2009

Design guru Jonathan Ive spills the beans on how Apple creates gadgets


Jonathan Ive isn’t prone to making wild proclamations about design, his boss, Steve Jobs, or Apple, the company at which he’s led the design team since 1996. Indeed, he’s not really one for speaking in public much at all. So it was with a sense of keen anticipation that a group of 700 or so Londoners descended on the Royal Geographical Society in posh South Kensington to hear Ive in conversation with Sir Christopher Frayling, rector of the Royal College of Art.

During the hour-long chat, Ive touched on many themes and topics. The main takeaway for executives looking to try and copy Apple’s success? Don’t. Instead, Ive said forcefully and repeatedly, companies need to define their own clear, high-minded raison d’ĂȘtre. That should drive the actions and decisions of every employee, from the C-suite down.

For Apple, he outlined, the end game isn't commercial success. "Apple's goal isn't to make money. Our goal is to design and develop and bring to market good products," he explained. "We trust as a consequence of that, people will like them, and as another consequence we'll make some money. But we're really clear about what our goals are." This focus, he continued, has driven Apple to produce only a small number of high quality products. "We try not to bring out another product that's just different," he said. "'Different' and 'new' is relatively easy. Doing something that's genuinely better is very hard."

And while Ive was clearly careful not to point fingers or name names, he was critical of companies that continue to lay emphasis on "new" rather than "better," churning out products simply in order to survive, with no thought of the impact of such rampant production. "It never ceases to amaze me what it takes to develop and bring to mass production a product," he said. "If you don't care, it's just wrong to drag so many resources and so much of people's time through that process."

Ive also had bad news for anyone looking to foster a design or innovation-driven culture within an enterprise that doesn't at heart "get" it. Unless the disciplines are acknowledged and embraced as core values by every employee, they won't gain traction. "We don't have identity manuals reminding us of points of philosophy for why our company exists," he said of Apple's internal culture. "I'm sure those things are very well meaning, but if you have to institutionalize stuff, you end up chasing your tail." In other words, unless the commitment to innovation or design is authentic and heartfelt, rather than this month's short-term strategy to cater to a hot trend, it will be nigh on impossible to build a true, innovation-led culture (and emulate Apple's success.)

So what does Ive look for when interviewing would-be Apple designers? Belief, passion and a commitment to strive for perfection. "When I'm interviewing people to join the team, the discussions go like this: 'this was my idea, this is how it turned out in manufacturing, and it's rubbish, isn't it? But it isn't my fault'," he recounted wryly, before becoming serious. "There's a list of excuses and reasons why it was somebody else's fault other than the designer's. Now I understand that, I've been there, I've been frustrated beyond words with other companies when I was working independently. But when you've gone through a whole portfolio like that, at some point you have to say: 'if you really do care about the quality of what ends up getting made, wouldn't you find an answer, some sort of alternative, and somehow figure out a way to take your idea and do something with it?'" It was a great reminder that design is about much more than the studio and the drawing board. Designers need to be fully engaged in a company's overarching mission, and should be resolved to oversee every stage of a product's life cycle, from concept to shop shelf and beyond.

Ive's own commitment to the design process is precisely why, he said, if you don't like Apple products, then you and he have a problem. Well, he didn't put it exactly like that. In delicate Ive speak, this was, "We maybe would have a difference of opinion, but I can say it's that way because that's the way we wanted it to be. There's not an excuse." Now, I know Apple is too often touted as the poster child for successful design-led innovation, but really, how many other corporate design chiefs can make the same claim?


businessweek

Tuesday, June 16, 2009

Jonathan Ive gives some insight into his designs



Jonathan Ive is an incredible designer. His influence as Vice President of Industrial Design at Apple can be seen on every recent product the company has made, including the iPod, iPhone and Macs.

Ive recently did an interview in L’uomo Vogue, a print publication in Italy, giving us a rare glimpse into his design philosophy.

“The way we approach design is by trying to achieve the most with the very least,” said Ive. “We are absolutely consumed by trying to develop a solution that is very simple because as physical beings we understand clarity, we’re comfortable with clarity.”

That philosophy can certainly be seen in some of Apple’s most popular products. Take the iPhone as an example. While many of its competitors plaster the front of their devices with buttons and controls, the iPhone has one button. There are several things you can do with it, but still, there is one button.

Ive said that they did have to go back to the drawing board once with a design for a new iMac (He didn’t specify which model). Ive said his team realized just as the machine was on its way to tooling that they didn’t like the design as much as they thought.

“It takes a lot of courage to stop a production line,” said Ive. “It’s never an easy decision.”

Ive also feels that designers need to be more in touch with the materials they are using instead of just sitting in front of a computer making arbitrary changes without seeing how it affects the product. As an example, he said when Apple decided to work with aluminum several people from the design team spent a lot of time in Japan with artisans who worked with the metal.

“We don’t feel we can start designing until we really understand the material and the technology necessary to process it,” said Ive.

[ via loopinsight ]

Thursday, June 11, 2009

Ex-Apple Excutive appointed as Palm CEO


FILE - This March 19, 1999 file photo shows Jonathan Ive, left, Apple Computer's vice president of design, and Jon Rubinstein, Apple's senior vice president of engineering, posing behind five iMac personal computers at Apple headquarters in Cupertino, Calif. Rubinstein, a former executive behind Apple Inc.'s iPod, on Wednesday June 10, 2009 was named chief executive of smartphone maker Palm Inc. (AP Photo/Susan Ragan, file) (The Associated Press)

Rubinstein, 52, will remain chairman -- dropping "executive" from that title -- a post he assumed in October 2007 to help bring innovation back to the company. He said in a statement he is excited about his expanded role.

Read More


Tuesday, June 9, 2009

10 Trendsetters in Industrial Design

Forbes has released their list of "Ten Trendsetters in Industrial Design," as they point out that ID seems to be making gains in the downturn:

"At a time of economic belt-tightening, the products that offer both beauty and function are rising in popularity. Furniture, autos, computers, even light bulbs are all subject to reinvention by the world's most talented creators of utilitarian products. " -Forbes

Below are my favorite designers who are on the list.

Jonathan Ive, Apple Industrial Designer



Yves Behar, Designer and owner of Fuseproject.com



Naoto Fukasawa, Japaneses designer of Muji and ex-IDEO


[ source Forbes ]

Sunday, June 7, 2009

Jonathan Ive tops ‘100 Most Creative People in Business'



Apple design guru Jonathan Ive and former Apple exec, Jon Rubenstein, have been named to the “100 Most Creative People in Business” as determined by Fast Company. Ive is number one on the list, and Rubenstein is number nine. Jon Rubenstein brings the culture of Apple to Palm.


Here are the other Most Creative People in Business

[ via Fast Company ]

Jonny Ive gets honorary doctor of fine arts degree from RISD

Apple Senior Vice President, Industrial Design, Jonny Ive received an honorary doctor of fine arts degree from the Rhode Island School Design this week. The designer of the iMac, iPod and iPhone shared the honor with Catarina Fake, the co-founder of Flickr, former RISD President Roger Mandle, and sculptor Betty Woodman.

“It is a rare and precious thing to discover what you love,” said Jonathan Ive, “I do hope you can be very faithful to your gift and confident of its value.”

[ via 9to5Mac ]

My ID prediction of the iPhone 3.0 or iPhone Video

I am thinking of an unibody iPhone to be released this Monday. Like the latest Macbooks with the unibody design. Beautiful inside and out.